Thanks to all the positive feedback for SOBAD, I’m continuing to develop it. Here’s where you can play the development build: http://naxarad.com/SOBAD/. When the Ludum Dare voting is over, I’ll update the itch.io page too.
And here is the changelog so far:
Destroying towers now adds big minion to team. (both teams)
New particle effects and sounds for PowerShot, Heal, and Realign.
PowerShot is now active ability. Also, now only affects enemy minions.
Added another center lane tower.
Increased turn rate and acceleration of player - more natural feel for players familiar with genre.
Better hitboxes for click-targetting minions and structures.
Minions now spawn in waves.
Killing towers empowers the next enemy minion wave.
Fountains made larger.
Fountain and tower hit distance normalized for size.
Tree spawning removed.
August 12, 2018
Ludum Dare 42 entry is S.O.B.A.D. Singleplayer Offline Battle Arena Domination. It was another good learning experience, and it’s the first time I’ve released anything I’ve made in 3D. The models might still be terrible, but now I have the confidence to open Blender and look for tutorials to make stuff.
July 30, 2018
I took a break from working on QBot Journey to participate in a game jam. The goal was to make a game in under 60 hours. It had various themes and constraints to make it interesting. The final product is a game called Marathon Heart where your character runs a marathon while you control the internal organs to keep going.
July 19, 2018
QBot Journey is the working title for my current project. It’s about a group of migrating robots that hire a human to help them navigate on their journey. Maybe I’d call it a 2d top-down puzzle-strategy game with
terrible simple graphics. More details to come.
July 12, 2017
Naxarad studio is currently working on a computer game which will be released for the PC, Mac and Linux called Zombie Bluff.
Edit (4/13/18): Zombie Bluff development is currently on hold.